Welcome. Here we post content about what has been learned in the process of creating and marketing an indie-RPG.
The hope is that some of the wisdom gained will serve others in their indie game ambitions.
Wooden Ocean is an indie solo developed title available on Steam. The game has a retro aesthetic and play-style while making commentary on the supernatural, demons, death, and more. If you are looking for an indie RPG that explores the dark, look no further than Wooden Ocean. The creator of Wooden Ocean describes his game […]
Note from the author: this is a repost. View the original post by clicking the link at the bottom of this post. Old School Gamer Magazine chats with Familia developer Joseph Abraham, who details the creation process behind his retro RPG, discussing the games that inspired it and his goals for it. For more on the game, […]
If you are new to this site, I am an RPG Maker Game Developer. I also have some experience with Unity and Unreal engines. Many have asked me why I chose to create a game on RPG Maker when more modern feature heavy game engines are readily available. This post will be my essay defending […]
I’m a Programmer and Gamer I have been a web programmer since I was attending middle school. I’ve also always been an avid gamer since before I can remember. As a young child, I remember my old sister playing the original Mario Brothers with her friend and watching in awe. Gaming has always been a […]
Hello everyone. I am writing this post, while I am in the process of submitting Familia to Steam. I am writing this post to help people know what to expect when they are submitting a game to Steam. This is not a detailed guide, explaining every step of the submission process. Steam has great documentation. […]
Welcome to the Familia blog. This is our blog’s first post. Today we are going to talk about getting started with pixel art. I’ve done all the pixel art for Familia. Learning pixel art has been a blast. Let’s get to our tips! 1) Work with Fewer Pixels Less is more, especially with pixel art. […]