Frequently Asked Questions

What is Familia?

Familia is an episodically released retro-style RPG. Currently, the game is only available for Windows.

Who developed and published the game?

The game was both published and developed by an individual named Joseph Abraham.

Does Familia support controllers?

Yes. Familia supports play with both keyboard/mouse and controller.

What languages does the game support?

Currently, the game only includes English but translations are a strong possibility in the future.

Can I talk about/post videos of your game on my platform?

Absolutely. Please feel free to create videos about Familia. You have our permission and blessing if you wish to monetize your YouTube videos featuring Familia content. However, please do not publically display any content from the game without giving credit.

What language was Familia coded in?

Familia was made mainly made with a Javascript codebase. A few other programming languages were used.

I’m having technical issues with the game. What should I do?

Please visit the Steam support page and see if there is a solution. If no one has identified your specific issue, please post a new threat and it will be addressed by the Familia team as soon as possible.

What does the budget look like for Familia so far?

Here are some expenses as of the first day of 2020:

  • $1500 Dollars on Art
  • $200 for the engine and stock resources
  • $120 for six months of the Adobe Suite
  • $100 Steam listing fee

The amount of money spent on the game is less substantial than game time. As of Jan. 1st, 2020, Familia has been in development for six months averaging 40-hour work-weeks.